servers, etc., source control, project management, content creation tools (Adobe, Substance, AutoDesk products, etc.)Īll of these examples have monthly per-person pricing around 20€ +/- a month. perhaps your product just isn't indie friendly (while also being profitable for you) and thats fine, that does seem to be the case at least at the moment.įew things to consider when you are looking at price.Ī small indie studio can license a solid game engine (few choices here), sort out analytics, multiplayer hosting e.g. That statement is true no matter the complexities of managing your product. If you want to open your product up to indies you have to bring your pricing model into indie scope. Price has always been the reason we dont introduce it to the team or use it on our projects. I have owned a single user license and followed the products development from the start, never had the opportunity to use it on a project due to the licensing model. I have used Articy draft since it was released.
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